
Snap! Forum - A friendly place to discuss programming with Snap!.
A friendly place to discuss programming with Snap!.
Snap!6 is here, and it's all about scale - Blog - Snap! Forum
Jul 8, 2020 · Snap!6 is here, and it's all about scale. Thousands of miles apart, yet online together, our team of UC Berkeley researchers, SAP engineers and educators from multiple countries and …
Common pitfalls when working with lists (and how to avoid them)
Oct 24, 2023 · Lists are a very flexible, powerful data type. One of Snap!’s ancestors, the famous Lisp language, was even entirely based on list processing (hence its name). In Snap!, lists can be used to …
Snap! v10.5 released - Announcements - Snap! Forum
Feb 28, 2025 · We’ve just released @SnapCloud v10.5 featuring sound recording capabilities on iOS devices and a new block for getting tilt sensor data from your phone or tablet ...
Snap! v11 is released - Development - Snap! Forum
Aug 29, 2025 · Snap! version 11 is released and available using Snap! Build Your Own Blocks
Split! - Snap! but Scratch (Part 1) - Mods & Extensions - Snap! Forum
Nov 19, 2025 · Introducing my latest :snap: mod: As the motto implies, this is a mod that’s meant to look like Scratch. The UI needs some work; but the blocks look great! Get it now (Clear Cache when …
To create snap block extention for turbowarp
Nov 30, 2020 · To create snap block extention for turbowarp Advanced Topics Mods & Extensions gego51 November 30, 2020, 2:04am
What is the difference between Snap! and Scratch?
Apr 13, 2020 · I've seen the blocks in Snap, and compared them to those in Scratch 2.0. Snap seems to be a carbon copy of it in some ways. Is this true?
Regular Polygon Generator for Any Number of Sides - Snap! Forum
Aug 28, 2024 · This is a showcase of a custom block I made. It can generate a regular polygon for a given number of sides, between 3 to 100. Regular N-Sided Polygon Generator For example, this is …
Snavanced! (Part 1) - Mods & Extensions - Snap! Forum
Jan 27, 2023 · This is a Snap! mod that is almost complete, I'm currently ending the pre-public version of my mod to be public with a lot of new features and bug fixes that the current Snap! forgot. I'm in …